Ph. Dutré

Keywords: Computer Science Education; Computer Graphics Research; Higher Education Policy; Development of Engineering Curriculum.Details of current ongoing research, including links to published papers, books, and description of current projects: http://www.cs.kuleuven.be/~graphics/Google Scholar Profile: http://scholar.google.com/citations?user=pLUiNXsAAAAJ&hl=enResearch: global illumination, image-based rendering & relighting, BRDF models, texture synthesis, perceptually-based acceleration techniques for CG, procedural noise functions, voxel-based graphics, procedural modeling, participating media, intuitive controls for computer animation, probabilistic visibility, machine learning for computer graphics.Teaching: Computer Graphics (intro and advanced), Algorithms & Data Structures, History of Computer Science, Games Design, Introduction to (Object-Oriented) Programming Learn more about Philip Dutré's work experience, education, connections & more by visiting their profile on